![]() There are all kinds of political parallels so thinly veiled as to be empirically nude but the game isn't aiming for subtlety, at least not in this instance. The National Front stand for Faith and Humanity, and against the intrusion of magic and magical beings into Marcurian life and culture. Kian has been sent to a National Front meeting in order to sniff out a traitor who has been pretending to work with the resistance. A few of the game's strengths and weaknesses are well-illustrated in a single scene. Some of the rabbitholes are entertaining enough but others feel like dead-ends and one, by the docks, involves hotspot-hunting and cumbersome combinations of items that had me reaching for a walkthrough. Marcuria feels like a collection of rabbitholes containing puzzles and encounters rather than a place. Part of the problem is a lack of overlap between the objectives, despite the compact setting. It's a fairly standard adventure game setup – a handful of objectives that can be approached in any order around a hub area – but the flow isn't as smooth as it might appear on paper. There's a lack of momentum, not helped by the structure of Rebels' first portion. His arc is the kind that might eventually pay out like a bilious slot machine but you might well feel that you're at least a couple of steps ahead as the journey plays out. That's possibly because Zoe's section of the story is bookended by two chunks of Kian's adventures in earnest reappraisal. There's humour as well, although Rebels, the second book of five, is less playful. When every part of Dreamfall Chapters clicks, it brings a tear to the eye and a tightness to the throat. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen. The worlds of Dreamfall are on the verge of cataclysmic changes and every decision could tip the balance of power. You can read more on Polygon's ethics policy here.Conspiracies, rebellion, prejudice and resistance. If previous episodes laid the groundwork and pushed the pieces into place, Realms finally reaps the benefits.ĭreamfall Chapters - Book 3: Realms was reviewed using a download code for Mac provided by Red Thread Games. Where the previous episode dragged in its rush to get through key plot points, Realms is exciting and interesting. It’s exciting to see Zoe cross into Marcuria, and satisfying for Kian to finally head into dangerous, uncharted territory. Realms offers more action than any previous episodes of Dreamfall Chapters. Wrap Up: Book 3: Realms is where things finally get moving Realms isn’t quite ready to mash its two heroes together, though it seems clear their paths are ready to converge. Their actions are relatable because they’re understandable. If past episodes have given us insight into how they tick by steadily building up their thoughts and goals, Realms allows them to exist within those spaces. Zoe and Kian finally feel like established, fleshed-out characters. ![]() What Realms lacks in difficulty and mental challenge, it makes up for with its narrative strides. None of these segments posed a serious challenge - chip swapping took some pondering and trial-and-error - but they were short enough to avoid frustration. Another had me swap out chips in a bot to capitalize on its different powers. In one instance, I roamed the city’s underground by using a pin as a beacon to find my way. Zoe’s chapters, like Kian’s, are puzzle-heavy - though not quite as difficult.
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